NuclearVacuum's work

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Re: NuclearVacuum's work

Post by Edasich on 17th July 2009, 7:17 am

Assuming Vega is around 200 million years old, I think any kind of world orbiting the bright star would appear highly active with lots of rifts and volcans and water present as vapour in the atmosphere only.

It's just my thought Smile

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Re: NuclearVacuum's work

Post by Sirius_Alpha on 17th July 2009, 9:09 am

As Edasich and I have pointed out already, adding Mie to your planets would make them look a lot more realistic. It's simple copy/paste to take the mie parameters for Earth and splatch them onto your planet orbiting Vega.

Though it may be that your computer isn't capable of supporting this. Look at the first page of this thread where I have several images of Earth both with and without Mie. Are you capable of getting the appearance of Earth with Mie (i.e. the enhanced atmospheric scattering)? If not, what version of Celestia are you using?

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Re: NuclearVacuum's work

Post by NuclearVacuum on 17th July 2009, 9:19 am

I copied the Mei from Earth and put it on my Vega planet. But I don't see much difference. I use Version 1.5.1. Why do you ask?




OMFG!!! I had no idea that Celestia 1.6.0 was out already!!!! Hooray!! bounce



Here is the a Mei version with Celestia 1.6.0. Still don't see too much difference.


Last edited by NuclearVacuum on 17th July 2009, 9:50 am; edited 2 times in total (Reason for editing : 1.6.0)

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Re: NuclearVacuum's work

Post by Sirius_Alpha on 18th July 2009, 12:17 am

Your graphics card doesn't seem to support Mie rendering then. A shame, as it really enhances the appearance of a planet in Celestia.

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Re: NuclearVacuum's work

Post by NuclearVacuum on 18th July 2009, 5:51 am

Sirius_Alpha wrote:Your graphics card doesn't seem to support Mie rendering then. A shame, as it really enhances the appearance of a planet in Celestia.

Shame. But in my opinion, I really don't care. The planets I see are amazing to me either way. I love you

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Re: NuclearVacuum's work

Post by Edasich on 20th July 2009, 4:42 am

Maybe you should try launching Celestia, select and go to the planetary object you wish and then press "Ctrl+V" (alike the "paste" function) one or more times to enable "Multitexture" and "Open GL.02" options. This should unlock the "Mie" and the "multiple texture" tags.

Let me know if it works, NuclearVacuum.

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Re: NuclearVacuum's work

Post by NuclearVacuum on 20th July 2009, 11:36 am

Edasich wrote:Maybe you should try launching Celestia, select and go to the planetary object you wish and then press "Ctrl+V" (alike the "paste" function) one or more times to enable "Multitexture" and "Open GL.02" options. This should unlock the "Mie" and the "multiple texture" tags.

Let me know if it works, NuclearVacuum.

When I do this, the three settings are "basic," "multitexture," and "OpenGL vector program." I didn't see "mie."

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Re: NuclearVacuum's work

Post by Edasich on 20th July 2009, 12:11 pm

It must not display "Mie", it just enables the mie tag in the ssc file Razz

However enable the "Open GL.02" and your planet should look even better Wink

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Re: NuclearVacuum's work

Post by Sirius_Alpha on 20th July 2009, 3:58 pm

Since all he's got is Basic, Multitexture, and Open GL Vector Program, he's out of luck about Mie.

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Re: NuclearVacuum's work

Post by NuclearVacuum on 20th July 2009, 10:40 pm

Sirius_Alpha wrote:Since all he's got is Basic, Multitexture, and Open GL Vector Program, he's out of luck about Mie.

Couldn't I download Open GL.02?

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Re: NuclearVacuum's work

Post by Sirius_Alpha on 21st July 2009, 9:16 am

O_o I don't know.

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Re: NuclearVacuum's work

Post by NuclearVacuum on 22nd July 2009, 9:16 pm

Well, from a scale of 1 to 10, what would you rank my graphics capability?

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Re: NuclearVacuum's work

Post by NuclearVacuum on 22nd July 2009, 10:08 pm

Here are two new ones I have made


Here is COROT-7 b


Last edited by NuclearVacuum on 24th July 2009, 11:56 am; edited 1 time in total

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Re: NuclearVacuum's work

Post by Sirius_Alpha on 23rd July 2009, 1:13 am

The moon orbiting Stalin is apparently massive enough to pull itself into a sphere. This should mean it has enough gravity to disrupt the rings of the planet.

Have you considered using an asteroid mesh?

NuclearVacuum wrote:Well, from a scale of 1 to 10, what would you rank my graphics capability?
I am not very familiar with what graphics cards are capable of outside Celestia. But, I would say you're a 7 as far as Celestia is concerned. I'm a 1. My graphics card cannot even wrap the texture around the planet correctly, and any textured body drags the frame rate down to about 2-3 fps.

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Re: NuclearVacuum's work

Post by Edasich on 23rd July 2009, 4:55 am

Stalin?

Did you know in Soviet Space stars transit in front of extrasolar planets! *LOL* Laughing

Seriously, I would give you 7.5-8.0, your graphic is neat and exoplanets quite realistic Smile

But the challenge is always open and I'm gonna post something mine too in my thread Razz

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Re: NuclearVacuum's work

Post by Sirius_Alpha on 23rd July 2009, 9:06 am

Edasich wrote:Did you know in Soviet Space stars transit in front of extrasolar planets! *LOL* Laughing

Hahaha. Laughing

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Re: NuclearVacuum's work

Post by NuclearVacuum on 23rd July 2009, 9:35 am

Sirius_Alpha wrote:The moon orbiting Stalin is apparently massive enough to pull itself into a sphere. This should mean it has enough gravity to disrupt the rings of the planet.

Have you considered using an asteroid mesh?

Stalin is the moon (a moon of Iota Horologii b). Its supposed to be a sphere, it's about the size of Io. Razz

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Re: NuclearVacuum's work

Post by Sirius_Alpha on 23rd July 2009, 10:01 am

What abuot Stalin's mass?

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Re: NuclearVacuum's work

Post by NuclearVacuum on 23rd July 2009, 12:17 pm

About the same as Io's. Why, I mad a science boo-boo?

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Re: NuclearVacuum's work

Post by Sirius_Alpha on 23rd July 2009, 8:31 pm

Yeah. With a moon that massive, it's going to disrupt the ring system pretty severely.

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Re: NuclearVacuum's work

Post by NuclearVacuum on 24th July 2009, 9:10 am

Sirius_Alpha wrote:Yeah. With a moon that massive, it's going to disrupt the ring system pretty severely.

I had no idea. I will fix it ASAP.

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Re: NuclearVacuum's work

Post by Darkness nova on 9th August 2009, 9:47 pm

How did you make the 16cygni Bb gas giants texture?

No matter what I try I can never seem to get my gas giants to look any good.

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Re: NuclearVacuum's work

Post by NuclearVacuum on 11th August 2009, 8:49 am

Darkness nova wrote:How did you make the 16cygni Bb gas giants texture?

No matter what I try I can never seem to get my gas giants to look any good.

I took a gas giant texture and I kept adding red coloring to it until it looked dark brown. And I topped it off with adding Jupiter's clouds in the atmosphere.

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Re: NuclearVacuum's work

Post by NuclearVacuum on 28th August 2009, 11:19 am

I think I might have found a way around my graphics problem. Tell me what you think about this one in comparison to my others.



This is my rendering of planet Gliese 581 d. The planet would be an ocean world, covered 100% in water (no land what so ever).

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Re: NuclearVacuum's work

Post by Sedna on 28th August 2009, 2:19 pm

I think that this planet is very... blue. The appearance shows that the planet orbits a blue star. For such a blue appearance on the planet (I know you'll say that water is supposed to be blue), the star seems to be not far from there. But there's a problem, a water planet close to a blue star is impossible. If you didn't say that it's an ocean planet, I would say that it's a blue gas giant. Plus, the atmosphere is big and extended, like a star's one.

But, arf, saying something like this is quite hard, and it causes troubles in my head. It's not easy to say it but it's not impossible that you've just created a new type of planet, maybe close to the GJ 436 b type. The more I can say is that planet is a kind of super-critical body.

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Re: NuclearVacuum's work

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